#include "ImageTailorGpu.h" int ImageTailorGpu::TurnNV12ToI420Gpu(unsigned char*& pNV12, unsigned char*& pI420, int nWidth, int nHeight, int nPitch) { YUVTailorAndBlender::CopyPlaneKernal( pNV12, nWidth, nHeight, pI420, nPitch ); YUVTailorAndBlender::TurnNV12ToI420DissociativeKernalUV( pNV12 + nWidth * nHeight, nWidth / 2, nHeight / 2, pI420 + nPitch * nHeight, nPitch / 2 ); return 0; }