#include "CameraGripper.h" void CameraGripper::fillingGripper(CameraItem* pItem) { m_GrabItem.push_back(pItem); } void CameraGripper::EmptyMagazine() { std::vector().swap(m_GrabItem); } void CameraGripper::MoveHorizontal(int nStep) { for(auto& item : m_GrabItem) { item->m_CameraInfo.nHorizonOffset += nStep; } } void CameraGripper::MoveVertical(int nStep) { for (auto& item : m_GrabItem) { item->m_CameraInfo.nVerticalOffset += nStep; } }