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- /*M///////////////////////////////////////////////////////////////////////////////////////
- //
- // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
- //
- // By downloading, copying, installing or using the software you agree to this license.
- // If you do not agree to this license, do not download, install,
- // copy or use the software.
- //
- //
- // License Agreement
- // For Open Source Computer Vision Library
- //
- // Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
- // Copyright (C) 2009, Willow Garage Inc., all rights reserved.
- // Copyright (C) 2013, OpenCV Foundation, all rights reserved.
- // Third party copyrights are property of their respective owners.
- //
- // Redistribution and use in source and binary forms, with or without modification,
- // are permitted provided that the following conditions are met:
- //
- // * Redistribution's of source code must retain the above copyright notice,
- // this list of conditions and the following disclaimer.
- //
- // * Redistribution's in binary form must reproduce the above copyright notice,
- // this list of conditions and the following disclaimer in the documentation
- // and/or other materials provided with the distribution.
- //
- // * The name of the copyright holders may not be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // This software is provided by the copyright holders and contributors "as is" and
- // any express or implied warranties, including, but not limited to, the implied
- // warranties of merchantability and fitness for a particular purpose are disclaimed.
- // In no event shall the Intel Corporation or contributors be liable for any direct,
- // indirect, incidental, special, exemplary, or consequential damages
- // (including, but not limited to, procurement of substitute goods or services;
- // loss of use, data, or profits; or business interruption) however caused
- // and on any theory of liability, whether in contract, strict liability,
- // or tort (including negligence or otherwise) arising in any way out of
- // the use of this software, even if advised of the possibility of such damage.
- //
- //M*/
- #pragma once
- #ifndef OPENCV_CUDEV_PTR2D_TEXTURE_HPP
- #define OPENCV_CUDEV_PTR2D_TEXTURE_HPP
- #include <cstring>
- #include "../common.hpp"
- #include "glob.hpp"
- #include "gpumat.hpp"
- #include "traits.hpp"
- #if CUDART_VERSION >= 5050
- namespace
- {
- template <typename T> struct CvCudevTextureRef
- {
- typedef texture<T, cudaTextureType2D, cudaReadModeElementType> TexRef;
- static TexRef ref;
- __host__ static void bind(const cv::cudev::GlobPtrSz<T>& mat,
- bool normalizedCoords = false,
- cudaTextureFilterMode filterMode = cudaFilterModePoint,
- cudaTextureAddressMode addressMode = cudaAddressModeClamp)
- {
- ref.normalized = normalizedCoords;
- ref.filterMode = filterMode;
- ref.addressMode[0] = addressMode;
- ref.addressMode[1] = addressMode;
- ref.addressMode[2] = addressMode;
- cudaChannelFormatDesc desc = cudaCreateChannelDesc<T>();
- CV_CUDEV_SAFE_CALL( cudaBindTexture2D(0, &ref, mat.data, &desc, mat.cols, mat.rows, mat.step) );
- }
- __host__ static void unbind()
- {
- cudaUnbindTexture(ref);
- }
- };
- template <typename T>
- typename CvCudevTextureRef<T>::TexRef CvCudevTextureRef<T>::ref;
- }
- #endif
- namespace cv { namespace cudev {
- //! @addtogroup cudev
- //! @{
- #if CUDART_VERSION >= 5050
- template <typename T> struct TexturePtr
- {
- typedef T value_type;
- typedef float index_type;
- cudaTextureObject_t texObj;
- __device__ __forceinline__ T operator ()(float y, float x) const
- {
- #if CV_CUDEV_ARCH < 300
- // Use the texture reference
- return tex2D(CvCudevTextureRef<T>::ref, x, y);
- #else
- // Use the texture object
- return tex2D<T>(texObj, x, y);
- #endif
- }
- };
- template <typename T> struct Texture : TexturePtr<T>
- {
- int rows, cols;
- bool cc30;
- __host__ explicit Texture(const GlobPtrSz<T>& mat,
- bool normalizedCoords = false,
- cudaTextureFilterMode filterMode = cudaFilterModePoint,
- cudaTextureAddressMode addressMode = cudaAddressModeClamp)
- {
- cc30 = deviceSupports(FEATURE_SET_COMPUTE_30);
- rows = mat.rows;
- cols = mat.cols;
- if (cc30)
- {
- // Use the texture object
- cudaResourceDesc texRes;
- std::memset(&texRes, 0, sizeof(texRes));
- texRes.resType = cudaResourceTypePitch2D;
- texRes.res.pitch2D.devPtr = mat.data;
- texRes.res.pitch2D.height = mat.rows;
- texRes.res.pitch2D.width = mat.cols;
- texRes.res.pitch2D.pitchInBytes = mat.step;
- texRes.res.pitch2D.desc = cudaCreateChannelDesc<T>();
- cudaTextureDesc texDescr;
- std::memset(&texDescr, 0, sizeof(texDescr));
- texDescr.normalizedCoords = normalizedCoords;
- texDescr.filterMode = filterMode;
- texDescr.addressMode[0] = addressMode;
- texDescr.addressMode[1] = addressMode;
- texDescr.addressMode[2] = addressMode;
- texDescr.readMode = cudaReadModeElementType;
- CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
- }
- else
- {
- // Use the texture reference
- CvCudevTextureRef<T>::bind(mat, normalizedCoords, filterMode, addressMode);
- }
- }
- __host__ ~Texture()
- {
- if (cc30)
- {
- // Use the texture object
- cudaDestroyTextureObject(this->texObj);
- }
- else
- {
- // Use the texture reference
- CvCudevTextureRef<T>::unbind();
- }
- }
- };
- template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<T>, TexturePtr<T> >
- {
- };
- #else
- template <typename T> struct TexturePtr
- {
- typedef T value_type;
- typedef float index_type;
- cudaTextureObject_t texObj;
- __device__ __forceinline__ T operator ()(float y, float x) const
- {
- #if CV_CUDEV_ARCH >= 300
- // Use the texture object
- return tex2D<T>(texObj, x, y);
- #else
- CV_UNUSED(y);
- CV_UNUSED(x);
- return T();
- #endif
- }
- };
- template <typename T> struct Texture : TexturePtr<T>
- {
- int rows, cols;
- __host__ explicit Texture(const GlobPtrSz<T>& mat,
- bool normalizedCoords = false,
- cudaTextureFilterMode filterMode = cudaFilterModePoint,
- cudaTextureAddressMode addressMode = cudaAddressModeClamp)
- {
- CV_Assert( deviceSupports(FEATURE_SET_COMPUTE_30) );
- rows = mat.rows;
- cols = mat.cols;
- // Use the texture object
- cudaResourceDesc texRes;
- std::memset(&texRes, 0, sizeof(texRes));
- texRes.resType = cudaResourceTypePitch2D;
- texRes.res.pitch2D.devPtr = mat.data;
- texRes.res.pitch2D.height = mat.rows;
- texRes.res.pitch2D.width = mat.cols;
- texRes.res.pitch2D.pitchInBytes = mat.step;
- texRes.res.pitch2D.desc = cudaCreateChannelDesc<T>();
- cudaTextureDesc texDescr;
- std::memset(&texDescr, 0, sizeof(texDescr));
- texDescr.normalizedCoords = normalizedCoords;
- texDescr.filterMode = filterMode;
- texDescr.addressMode[0] = addressMode;
- texDescr.addressMode[1] = addressMode;
- texDescr.addressMode[2] = addressMode;
- texDescr.readMode = cudaReadModeElementType;
- CV_CUDEV_SAFE_CALL( cudaCreateTextureObject(&this->texObj, &texRes, &texDescr, 0) );
- }
- __host__ ~Texture()
- {
- // Use the texture object
- cudaDestroyTextureObject(this->texObj);
- }
- };
- template <typename T> struct PtrTraits< Texture<T> > : PtrTraitsBase<Texture<T>, TexturePtr<T> >
- {
- };
- #endif
- //! @}
- }}
- #endif
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