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@@ -1,155 +0,0 @@
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-package HikNetSDK
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-
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-import (
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- "fmt"
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- "sync"
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- "unsafe"
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-)
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-
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-type HIKBallCamera struct {
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- core unsafe.Pointer
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- State bool
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- BallCameraCfg BallCamera
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- mux sync.RWMutex
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-}
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-
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-func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
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- return &HIKBallCamera{
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- core: newHIKBallCamera(),
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- BallCameraCfg: BallCameraCfg,
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- State: false,
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- mux: sync.RWMutex{},
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- }
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-}
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-
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-func (hikBC *HIKBallCamera) Login() bool {
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- hikBC.mux.Lock()
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- hikBC.State = initBallCamera(hikBC.core, hikBC.BallCameraCfg.Ip, hikBC.BallCameraCfg.Port, hikBC.BallCameraCfg.User, hikBC.BallCameraCfg.Password, hikBC.BallCameraCfg.Type)
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- hikBC.mux.Unlock()
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- return hikBC.State
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-}
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-
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-func (hikBC *HIKBallCamera) opt(action func() bool) bool {
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- hikBC.mux.RLock()
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- if hikBC.State {
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- hikBC.mux.RUnlock()
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- hikBC.mux.Lock()
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- hikBC.State = action()
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- hikBC.mux.Unlock()
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- } else {
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- hikBC.mux.RUnlock()
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- }
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- return hikBC.State
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-}
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-
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-func (hikBC *HIKBallCamera) PTZGet(P, T, Z *float32) bool {
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- return hikBC.opt(func() bool {
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- return ptzGet(hikBC.core, unsafe.Pointer(P), unsafe.Pointer(T), unsafe.Pointer(Z))
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- })
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-}
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-
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-func (hikBC *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
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- return hikBC.opt(func() bool {
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- return ptzTo(hikBC.core, Action, P, T, Z)
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- })
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-}
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-
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-func (hikBC *HIKBallCamera) StartBus(Direction, Speed int) bool {
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- return hikBC.opt(func() bool {
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- return startBus(hikBC.core, Direction, Speed)
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- })
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-}
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-
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-func (hikBC *HIKBallCamera) StopBus(Direction int) bool {
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- return hikBC.opt(func() bool {
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- return stopBus(hikBC.core, Direction)
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- })
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-}
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-
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-func (hikBC *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
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- TransPoint := hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.Matrix, point)
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- return hikBC.PtzTo(5,
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- float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, TransPoint.X, hikBC.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
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- float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, TransPoint.Y, hikBC.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
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- 0.0,
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- )
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-
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-}
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-
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-func (hikBC *HIKBallCamera) PTZ2FullView() (Point, error) {
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- var ptz PTZ
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- if !hikBC.PTZGet(&ptz.P, &ptz.T, &ptz.Z) {
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- return Point{}, fmt.Errorf("PTZ Get Error")
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- }
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- return hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.InvMatrix, Point{
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- X: hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, float64(ptz.P), hikBC.BallCameraCfg.Matrix.PPositiveDirection, ""),
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- Y: hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, float64(ptz.T), hikBC.BallCameraCfg.Matrix.TPositiveDirection, "")}), nil
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-}
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-
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-func (hikBC *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
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- var x, y, z float64
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- x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
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- y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
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- z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
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-
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- x /= z
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- y /= z
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- return Point{X: x, Y: y}
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-}
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-
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-func (hikBC *HIKBallCamera) Invert3x3() bool {
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-
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- a := hikBC.BallCameraCfg.Matrix.Matrix[0]
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- b := hikBC.BallCameraCfg.Matrix.Matrix[1]
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- c := hikBC.BallCameraCfg.Matrix.Matrix[2]
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- d := hikBC.BallCameraCfg.Matrix.Matrix[3]
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- e := hikBC.BallCameraCfg.Matrix.Matrix[4]
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- f := hikBC.BallCameraCfg.Matrix.Matrix[5]
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- g := hikBC.BallCameraCfg.Matrix.Matrix[6]
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- h := hikBC.BallCameraCfg.Matrix.Matrix[7]
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- i := hikBC.BallCameraCfg.Matrix.Matrix[8]
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-
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- det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
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-
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- if det == 0 {
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- return false
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- }
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-
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- invDet := 1.0 / det
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- hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
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- (e*i - f*h) * invDet,
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- (c*h - b*i) * invDet,
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- (b*f - c*e) * invDet,
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- (f*g - d*i) * invDet,
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- (a*i - c*g) * invDet,
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- (c*d - a*f) * invDet,
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- (d*h - e*g) * invDet,
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- (b*g - a*h) * invDet,
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- (a*e - b*d) * invDet,
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- }
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- return true
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-}
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-
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-func (hikBC *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
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- if direction == "+" {
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- if method == "inv" {
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- if value > (max - startV) {
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- return value - (max - startV)
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- } else {
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- return startV + value // 映射
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- }
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- } else {
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- if value > startV {
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- return value - startV
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- } else {
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- return (max - startV) + value // 映射
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- }
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- }
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- } else {
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- if value > startV {
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- return startV + max - value
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- } else {
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- return startV - value
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- }
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- }
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-}
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