HikBallCamera.go 4.7 KB

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  1. package HikNetSDK
  2. import (
  3. "fmt"
  4. "sync"
  5. "unsafe"
  6. )
  7. type HIKBallCamera struct {
  8. core unsafe.Pointer
  9. State bool
  10. BallCameraCfg BallCamera
  11. mux sync.RWMutex
  12. }
  13. func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
  14. return &HIKBallCamera{
  15. core: newHIKBallCamera(),
  16. BallCameraCfg: BallCameraCfg,
  17. State: false,
  18. mux: sync.RWMutex{},
  19. }
  20. }
  21. func (hikBC *HIKBallCamera) Login() bool {
  22. hikBC.mux.Lock()
  23. hikBC.State = initBallCamera(hikBC.core, hikBC.BallCameraCfg.Ip, hikBC.BallCameraCfg.Port, hikBC.BallCameraCfg.User, hikBC.BallCameraCfg.Password, hikBC.BallCameraCfg.Type)
  24. hikBC.mux.Unlock()
  25. return hikBC.State
  26. }
  27. func (hikBC *HIKBallCamera) opt(action func() bool) bool {
  28. hikBC.mux.RLock()
  29. if hikBC.State {
  30. hikBC.mux.RUnlock()
  31. hikBC.mux.Lock()
  32. hikBC.State = action()
  33. hikBC.mux.Unlock()
  34. } else {
  35. hikBC.mux.RUnlock()
  36. }
  37. return hikBC.State
  38. }
  39. func (hikBC *HIKBallCamera) PTZGet(P, T, Z *float32) bool {
  40. return hikBC.opt(func() bool {
  41. return ptzGet(hikBC.core, unsafe.Pointer(P), unsafe.Pointer(T), unsafe.Pointer(Z))
  42. })
  43. }
  44. func (hikBC *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
  45. return hikBC.opt(func() bool {
  46. return ptzTo(hikBC.core, Action, P, T, Z)
  47. })
  48. }
  49. func (hikBC *HIKBallCamera) StartBus(Direction, Speed int) bool {
  50. return hikBC.opt(func() bool {
  51. return startBus(hikBC.core, Direction, Speed)
  52. })
  53. }
  54. func (hikBC *HIKBallCamera) StopBus(Direction int) bool {
  55. return hikBC.opt(func() bool {
  56. return stopBus(hikBC.core, Direction)
  57. })
  58. }
  59. func (hikBC *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
  60. TransPoint := hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.Matrix, point)
  61. return hikBC.PtzTo(5,
  62. float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, TransPoint.X, hikBC.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
  63. float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, TransPoint.Y, hikBC.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
  64. 0.0,
  65. )
  66. }
  67. func (hikBC *HIKBallCamera) PTZ2FullView() (Point, error) {
  68. var ptz PTZ
  69. if !hikBC.PTZGet(&ptz.P, &ptz.T, &ptz.Z) {
  70. return Point{}, fmt.Errorf("PTZ Get Error")
  71. }
  72. return hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.InvMatrix, Point{
  73. X: hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, float64(ptz.P), hikBC.BallCameraCfg.Matrix.PPositiveDirection, ""),
  74. Y: hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, float64(ptz.T), hikBC.BallCameraCfg.Matrix.TPositiveDirection, "")}), nil
  75. }
  76. func (hikBC *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
  77. var x, y, z float64
  78. x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
  79. y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
  80. z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
  81. x /= z
  82. y /= z
  83. return Point{X: x, Y: y}
  84. }
  85. func (hikBC *HIKBallCamera) Invert3x3() bool {
  86. a := hikBC.BallCameraCfg.Matrix.Matrix[0]
  87. b := hikBC.BallCameraCfg.Matrix.Matrix[1]
  88. c := hikBC.BallCameraCfg.Matrix.Matrix[2]
  89. d := hikBC.BallCameraCfg.Matrix.Matrix[3]
  90. e := hikBC.BallCameraCfg.Matrix.Matrix[4]
  91. f := hikBC.BallCameraCfg.Matrix.Matrix[5]
  92. g := hikBC.BallCameraCfg.Matrix.Matrix[6]
  93. h := hikBC.BallCameraCfg.Matrix.Matrix[7]
  94. i := hikBC.BallCameraCfg.Matrix.Matrix[8]
  95. det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
  96. if det == 0 {
  97. return false
  98. }
  99. invDet := 1.0 / det
  100. hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
  101. (e*i - f*h) * invDet,
  102. (c*h - b*i) * invDet,
  103. (b*f - c*e) * invDet,
  104. (f*g - d*i) * invDet,
  105. (a*i - c*g) * invDet,
  106. (c*d - a*f) * invDet,
  107. (d*h - e*g) * invDet,
  108. (b*g - a*h) * invDet,
  109. (a*e - b*d) * invDet,
  110. }
  111. return true
  112. }
  113. func (hikBC *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
  114. if direction == "+" {
  115. if method == "inv" {
  116. if value > (max - startV) {
  117. return value - (max - startV)
  118. } else {
  119. return startV + value // 映射
  120. }
  121. } else {
  122. if value > startV {
  123. return value - startV
  124. } else {
  125. return (max - startV) + value // 映射
  126. }
  127. }
  128. } else {
  129. if value > startV {
  130. return startV + max - value
  131. } else {
  132. return startV - value
  133. }
  134. }
  135. }