HikBallCamera.go 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. package HikNetSDK
  2. import (
  3. "fmt"
  4. "sync"
  5. "unsafe"
  6. )
  7. type HIKBallCamera struct {
  8. core unsafe.Pointer
  9. State bool
  10. BallCameraCfg BallCamera
  11. mux sync.RWMutex
  12. }
  13. func NewHIKBallCamera(BallCameraCfg BallCamera) *HIKBallCamera {
  14. return &HIKBallCamera{
  15. core: newHIKBallCamera(),
  16. BallCameraCfg: BallCameraCfg,
  17. State: false,
  18. mux: sync.RWMutex{},
  19. }
  20. }
  21. func (hikBC *HIKBallCamera) Login() bool {
  22. hikBC.mux.Lock()
  23. hikBC.State = initBallCamera(hikBC.core, hikBC.BallCameraCfg.Ip, hikBC.BallCameraCfg.Port, hikBC.BallCameraCfg.User, hikBC.BallCameraCfg.Password, hikBC.BallCameraCfg.Type)
  24. hikBC.mux.Unlock()
  25. return hikBC.State
  26. }
  27. func (hikBC *HIKBallCamera) opt(action func() bool) bool {
  28. hikBC.mux.RLock()
  29. if hikBC.State {
  30. hikBC.mux.RUnlock()
  31. hikBC.mux.Lock()
  32. hikBC.State = action()
  33. hikBC.mux.Unlock()
  34. } else {
  35. hikBC.mux.RUnlock()
  36. }
  37. return hikBC.State
  38. }
  39. func (hikBC *HIKBallCamera) PTZGet(P, T, Z *float32) bool {
  40. return hikBC.opt(func() bool {
  41. return ptzGet(hikBC.core, unsafe.Pointer(P), unsafe.Pointer(T), unsafe.Pointer(Z))
  42. })
  43. }
  44. func (hikBC *HIKBallCamera) PtzTo(Action int, P, T, Z float32) bool {
  45. return hikBC.opt(func() bool {
  46. return ptzTo(hikBC.core, Action, P, T, Z)
  47. })
  48. }
  49. func (hikBC *HIKBallCamera) StartBus(Direction, Speed int) bool {
  50. return hikBC.opt(func() bool {
  51. return startBus(hikBC.core, Direction, Speed)
  52. })
  53. }
  54. func (hikBC *HIKBallCamera) StopBus(Direction int) bool {
  55. return hikBC.opt(func() bool {
  56. return stopBus(hikBC.core, Direction)
  57. })
  58. }
  59. func (hikBC *HIKBallCamera) OneClickToSeeInFullView(point Point) bool {
  60. TransPoint := hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.Matrix, point)
  61. return hikBC.opt(func() bool {
  62. return hikBC.PtzTo(5,
  63. float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, TransPoint.X, hikBC.BallCameraCfg.Matrix.PPositiveDirection, "inv")),
  64. float32(hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, TransPoint.Y, hikBC.BallCameraCfg.Matrix.TPositiveDirection, "inv")),
  65. 0.0,
  66. )
  67. })
  68. }
  69. func (hikBC *HIKBallCamera) PTZ2FullView() (Point, error) {
  70. var ptz PTZ
  71. if !hikBC.opt(func() bool {
  72. return hikBC.PTZGet(&ptz.P, &ptz.T, &ptz.Z)
  73. }) {
  74. return Point{}, fmt.Errorf("PTZ Get Error")
  75. }
  76. return hikBC.WarpingPtByHomography(hikBC.BallCameraCfg.Matrix.InvMatrix, Point{
  77. X: hikBC.mapping(hikBC.BallCameraCfg.Matrix.PStart, hikBC.BallCameraCfg.Matrix.PMax, float64(ptz.P), hikBC.BallCameraCfg.Matrix.PPositiveDirection, ""),
  78. Y: hikBC.mapping(hikBC.BallCameraCfg.Matrix.TStart, hikBC.BallCameraCfg.Matrix.TMax, float64(ptz.T), hikBC.BallCameraCfg.Matrix.TPositiveDirection, "")}), nil
  79. }
  80. func (hikBC *HIKBallCamera) WarpingPtByHomography(matrix []float64, p Point) Point {
  81. var x, y, z float64
  82. x = matrix[0]*p.X + matrix[1]*p.Y + 1.*matrix[2]
  83. y = matrix[3]*p.X + matrix[4]*p.Y + 1.*matrix[5]
  84. z = matrix[6]*p.X + matrix[7]*p.Y + 1.*matrix[8]
  85. x /= z
  86. y /= z
  87. return Point{X: x, Y: y}
  88. }
  89. func (hikBC *HIKBallCamera) Invert3x3() bool {
  90. a := hikBC.BallCameraCfg.Matrix.Matrix[0]
  91. b := hikBC.BallCameraCfg.Matrix.Matrix[1]
  92. c := hikBC.BallCameraCfg.Matrix.Matrix[2]
  93. d := hikBC.BallCameraCfg.Matrix.Matrix[3]
  94. e := hikBC.BallCameraCfg.Matrix.Matrix[4]
  95. f := hikBC.BallCameraCfg.Matrix.Matrix[5]
  96. g := hikBC.BallCameraCfg.Matrix.Matrix[6]
  97. h := hikBC.BallCameraCfg.Matrix.Matrix[7]
  98. i := hikBC.BallCameraCfg.Matrix.Matrix[8]
  99. det := a*(e*i-f*h) - b*(d*i-f*g) + c*(d*h-e*g)
  100. if det == 0 {
  101. return false
  102. }
  103. invDet := 1.0 / det
  104. hikBC.BallCameraCfg.Matrix.InvMatrix = []float64{
  105. (e*i - f*h) * invDet,
  106. (c*h - b*i) * invDet,
  107. (b*f - c*e) * invDet,
  108. (f*g - d*i) * invDet,
  109. (a*i - c*g) * invDet,
  110. (c*d - a*f) * invDet,
  111. (d*h - e*g) * invDet,
  112. (b*g - a*h) * invDet,
  113. (a*e - b*d) * invDet,
  114. }
  115. return true
  116. }
  117. func (hikBC *HIKBallCamera) mapping(startV float64, max float64, value float64, direction string, method string) float64 {
  118. if direction == "+" {
  119. if method == "inv" {
  120. if value > (max - startV) {
  121. return value - (max - startV)
  122. } else {
  123. return startV + value // 映射
  124. }
  125. } else {
  126. if value > startV {
  127. return value - startV
  128. } else {
  129. return (max - startV) + value // 映射
  130. }
  131. }
  132. } else {
  133. if value > startV {
  134. return startV + max - value
  135. } else {
  136. return startV - value
  137. }
  138. }
  139. }